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  • Publication
    E-learning refers to the term to deliver education or training using digital resources. Computer-based learning, which is considered the keystone of today's E-learning concept, was born in the 80s. Earlier E-learning provides education using only text as with the development in technology it allows adding various forms, i.e., Graphical Text, Images, Video Conferencing etc. In today's time, the concept of is E-learning growing at a rapid pace. Improved bandwidth and growing technology helped in pushing the expansion of E-learning. Along with the university, large corporate companies are also resorting to E-learning. E-learning provides many advantages as compare to Instructor-led training (ILT). E-learning saves the times of travel as physical presence is not required. Education can be provided from anywhere at any time. E-learning is cost-effective also as the course, once developed, can be modified easily. There can some concern which can be faced by the trainer and leaners in future. Adopting E-learning will be a step towards saving the environment. It will be environmentally friendly as tablets will replace books; paper notes will be replaced with digital messages. Digital tools will help to reduce the burden of a student. Artificial Intelligence is a prevalent concept in computer science. A branch of AI, known as a Neural Network, is based on the human brain. The research's main aim is to review existing methods and analyse further possibilities of E-learning systems with neural networks.
  • Publication
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    Atis Kapenieks
    With the recent hit of the Pandemic study process is shifted to E-learning. Measuring the actual progress of a student in Asynchronous e-learning because of machine-human interaction and feedback is also considered a primary issue in this area. With the rapid development of artificial intelligence, computers can capture surroundings. Image processing is a rising technique in Artificial Intelligence (AI).  Recognition of an individual's emotion helps identify the person's inner state. It is easy to measure a student's feedback about the session by doing it. The main functionality of this project is to capture the student's enough frames during the study session and provide the analysis of the average emotions to the administration panel. This prototype was used on 10 minutes of lecture to capture the emotion. The primary goal of this proposed system is to capture the learner's emotion at a specific interval during the e-learning session and provide the feedback of it to the instructor.